#pragma once #include #include "esphome/core/component.h" #include "esphome/components/sensor/sensor.h" #include "esphome/components/button/button.h" #include "esphome/components/uart/uart.h" #include "esphome/core/hal.h" #include "esphome/core/log.h" #define BUTTON_RAISE 0 #define BUTTON_LOWER 1 #define BUTTON_POSITION1 2 #define BUTTON_POSITION2 3 #define BUTTON_POSITION3 4 #define BUTTON_POSITION4 5 namespace esphome { namespace jiecang_desk_controller { class JiecangDeskController : public PollingComponent, public sensor::Sensor, public uart::UARTDevice { private: float physical_min = 0; float physical_max = 0; float byte2float(int high, int low); bool bufferMessage(int data, unsigned int *buffer, int len); void handleMessage(unsigned int *message); public: void update() override; void set_sensor_height(sensor::Sensor *sensor) { this->height = sensor; } void set_sensor_unit(sensor::Sensor *sensor) { this->unit = sensor; } void set_sensor_height_min(sensor::Sensor *sensor) { this->height_min = sensor; } void set_sensor_height_max(sensor::Sensor *sensor) { this->height_max = sensor; } void set_sensor_height_pct(sensor::Sensor *sensor) { this->height_pct = sensor; } void set_sensor_position1(sensor::Sensor *sensor) { this->position1 = sensor; } void set_sensor_position2(sensor::Sensor *sensor) { this->position2 = sensor; } void set_sensor_position3(sensor::Sensor *sensor) { this->position3 = sensor; } void set_sensor_position4(sensor::Sensor *sensor) { this->position4 = sensor; } void send_simple_command(unsigned char cmd); void add_button(button::Button *btn, int action); void raise(); void lower(); void goto_position(int pos); void request_physical_limits(); void request_limits(); void request_settings(); protected: Sensor *height{nullptr}; Sensor *unit{nullptr}; Sensor *height_min{nullptr}; Sensor *height_max{nullptr}; Sensor *height_pct{nullptr}; Sensor *position1{nullptr}; Sensor *position2{nullptr}; Sensor *position3{nullptr}; Sensor *position4{nullptr}; void button_press_action(int type); }; class JiecangDeskButton : public Component, public button::Button { protected: void press_action() override; }; } //namespace jiecang_desk_controller } //namespace esphome