Files
esphome_components/components/jiecang_desk_controller/jiecang_desk_controller.h
2024-01-09 01:15:07 +01:00

77 lines
2.8 KiB
C++

#pragma once
#include <future>
#include "esphome/core/component.h"
#include "esphome/components/sensor/sensor.h"
#include "esphome/components/button/button.h"
#include "esphome/components/uart/uart.h"
#include "esphome/core/hal.h"
#include "esphome/core/log.h"
#define BUTTON_RAISE 0
#define BUTTON_LOWER 1
#define BUTTON_POSITION1 2
#define BUTTON_POSITION2 3
#define BUTTON_POSITION3 4
#define BUTTON_POSITION4 5
namespace esphome {
namespace jiecang_desk_controller {
class JiecangDeskController : public PollingComponent, public sensor::Sensor, public uart::UARTDevice {
private:
float physical_min = 0;
float physical_max = 0;
float byte2float(int high, int low);
bool bufferMessage(int data, unsigned int *buffer, int len);
void handleMessage(unsigned int *message);
public:
void update() override;
void set_sensor_height(sensor::Sensor *sensor) { this->height = sensor; }
void set_sensor_unit(sensor::Sensor *sensor) { this->unit = sensor; }
void set_sensor_height_min(sensor::Sensor *sensor) { this->height_min = sensor; }
void set_sensor_height_max(sensor::Sensor *sensor) { this->height_max = sensor; }
void set_sensor_height_pct(sensor::Sensor *sensor) { this->height_pct = sensor; }
void set_sensor_position1(sensor::Sensor *sensor) { this->position1 = sensor; }
void set_sensor_position2(sensor::Sensor *sensor) { this->position2 = sensor; }
void set_sensor_position3(sensor::Sensor *sensor) { this->position3 = sensor; }
void set_sensor_position4(sensor::Sensor *sensor) { this->position4 = sensor; }
void send_simple_command(unsigned char cmd);
void add_button(button::Button *btn, int action);
void raise();
void lower();
void goto_position(int pos);
void request_physical_limits();
void request_limits();
void request_settings();
protected:
Sensor *height{nullptr};
Sensor *unit{nullptr};
Sensor *height_min{nullptr};
Sensor *height_max{nullptr};
Sensor *height_pct{nullptr};
Sensor *position1{nullptr};
Sensor *position2{nullptr};
Sensor *position3{nullptr};
Sensor *position4{nullptr};
void button_press_action(int type);
};
class JiecangDeskButton : public Component, public button::Button {
protected:
void press_action() override;
};
} //namespace jiecang_desk_controller
} //namespace esphome